Johnson introduced the idea that culture spreads your borders. The four made a lasting impact on the Civ franchise. Of course, the four eventually became game developers themselves, and once they made the jump, were able to work on the franchise that made such an impact on them in their youth. and we'd be like, 'Oh God, we gotta go to bed. And we never finished a game because it was a school night, it'd be 2 a.m. And one of the things we really liked to do was play hot seat Civ 3. So sometimes my parents would go on week-long vacations and I would stay at a friend's house. It was late middle school/early high school. One thing I really remember about Civ 3 is you had to be really, really careful about grabbing up all the space near you because the AI was just relentless in sending out settlers and finding all the little gaps you left between your cities." And I was the scenario designer for three of the scenarios. So the fact that there was a game where you could just play an infinite number of worlds, it wasn't just one, fixed map that you solved like a puzzle, it was something that could keep you playing forever."īeach: "I did not play until Civ 3, and then I became mega involved because I was working for a game studio down the street from Firaxis, Breakaway Games, and they were a subcontractor that took the lead on doing the Civ 3: Conquests expansion pack. Because I'd always loved history and I love maps. A bit dubious, but that was my first experience and I fell in love with it from there. He had a pirated copy of Civ 2 which he shared with his students. Shafer: "I hadn't heard of Civ until a math teacher introduced it to me in 10th grade. I don't think I realized at the time how rare that can be, so it was nice to have that experience." I happened to be neck-and-neck with the AI and that was a great finish. I went to the college bookstore and they had a very small game section… I probably only played through Civ 1 maybe two or three times, but I do remember one game where the space race actually worked. Johnson: "It was my very first week of college. Their journeys with the series began at different points and they took different things from it, but all of them remembered their first experience leading a nation from the stone age to the space age. Before any of these guys were Civilization designers, though, they were Civilization players like us.
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